Effects
Effects in n00dBuffs are defined by a data asset for reusability and organisation.
Extending on our previously used buff, Fatigue Poison, we have defined two buffs. A LoopForLifetime and OneShot effect. Both are applied at the beginning of the buff application, but the loop will be removed once the buff has run out of steam.
These are then defined in the ClientData data table for each buff under Effects.